Hasbro | Her Interactive | Eidos Interactive | Sports Interactive | Take-Two Interactive | CBS Interactive | Warner Bros. Interactive Entertainment | Virgin Interactive | Harris Interactive | Darkstar: The Interactive Movie | 3DO Interactive Multiplayer | interactive | Georgia Institute of Technology School of Interactive Computing | Disney Interactive Studios | Kutoka Interactive | Interactive whiteboard | Interactive voice response | Interactive Television | Hasbro Family Game Night 3 | 3dfx Interactive | Interactive television | Interactive Multimedia | PhET Interactive Simulations | Parroty Interactive | Paradox Interactive | Lighthouse Interactive | Interactive Whiteboard (IWB) | Interactive cinema | interactive | Hasbro Family Game Night 2 |
He spearheaded takeovers of many smaller (and a few larger) development studios over the 1980s and 1990s, most notably British development house Ocean Software and Atari, as well as GT Interactive, Accolade, Gremlin Graphics and Hasbro Interactive.
In 1994, Brandenburg started another game company, Software Arts International that was acquired in 1996 by Engineering Animation, Inc., where he was the Executive Producer for the public company's Interactive Division, producing titles for Disney, Mattel, Hasbro Interactive and Sierra On-Line.
Vicious Cycle was founded in 2000 by Eric Peterson, Dave Ellis, Marc Racine and Wayne Harvey after layoffs at the local MicroProse development studio (then a Hasbro Interactive studio) forced several game developers into finding other work.
However, Hasbro Interactive was shut down soon after hiring Raymer, who was designing several games, including an updated version of the Atari classic Combat! for the PlayStation.